# Unresolved LLVM symbols from Faust

**URL:** <https://iplug2.discourse.group/t/unresolved-llvm-symbols-from-faust/387>\
**Category:** Faust\
**Created:** [28 April 2021 14:58 UTC](https://iplug2.discourse.group/t/unresolved-llvm-symbols-from-faust/387 "2021-04-28T14:58:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![giohappy](https://yyz2.discourse-cdn.com/free1/user_avatar/iplug2.discourse.group/giohappy/32/165_2.png) [@giohappy](https://iplug2.discourse.group/u/giohappy)\
**Post date:** [28 April 2021 14:58 UTC](https://iplug2.discourse.group/t/unresolved-llvm-symbols-from-faust/387/1 "2021-04-28T14:58:57Z")

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I’m new to iPlug2. I was attracted by the ability to easily build a VST3 on top of Faust.  
I’m working on Windows 10 with Visual Studio Community 2019.

I have opened the IplugFausDSP VST3 example project and I’ve tried to run it in Debug mode to test the DSP file compiling (FAUST\_COMPILED directive undefined). I’m receiving errors for undefined symbols inside IPlugFaustGen, that should come from faustlib If 'm not wrong.

I have downloaded all the dependencies with the download scripts, and I confirm that the folders under iPlug2\Dependencies\Build\win\Faus are populated as expected.  
Why doesn’t VS resolve the symbols? I also checked that the project inherits the $(FAUST\_LIB\_PATH) macro inside the Linker dependencies.

 ![image](https://global.discourse-cdn.com/free1/uploads/iplug2/original/1X/1548493d1626e0af5568611dc4ad53443fb9520c.png)

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**Author:** ![giohappy](https://yyz2.discourse-cdn.com/free1/user_avatar/iplug2.discourse.group/giohappy/32/165_2.png) [@giohappy](https://iplug2.discourse.group/u/giohappy)\
**Post date:** [28 April 2021 15:24 UTC](https://iplug2.discourse.group/t/unresolved-llvm-symbols-from-faust/387/2 "2021-04-28T15:24:27Z")

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Well the problem was the Win32 Platform 🙂  
Switching to x64 solved the problem
