I’m getting into serious plugin development, and I’ve been trying to come to grips with iPlug2 and, obviously, iGraphics.
I’ve been struggling quite a bit, for days now, with trying to get started with iGraphics.
I’m quite used to drag & drop style development, like in Will Pirkle’s RackAFX / ASPiK, which uses Steinberg’s VstGui.
Not saying that’s better, it’s not, it’s just entirely different.
I know of course of Martin Finke’s tutorial, but it’s very much out of date.
Is there a more up-to-date iGraphics tutorial, either written or in video format, discussing the philosophy, and how to get things done, how to place controls, how to tie them together and connect them to plugin parameters, etc?
Anything to get me started quicker is appreciated!
Hi Oli,
Many thanks.
Yes, I know these.
No worries, I’ll keep on struggling, and hopefully progressing.
It’s just not going anywhere near as quickly as I would like.
I guess it’s just a mindset I will need to get into.
Many thanks again,
Have a nice evening,
Matt.
For instance now, I am completely stuck, and I have no idea how to continue…
I am trying to get a rotary knob (created with KnobMan, each frame 96x96, 256 frames stacked vertically, so the image is 96x24576) to show up on my plugin.
The actual PNG file is stored in resources/DanPlugGreen.png.
It shows up in Visual Studio under resources as DanPlugGreen.png.
It compiles without errors, and runs.
However, it only shows a black 96x96 square on my plugin, no knob showing:
You mentioned donating.
I will, once I can.
I am currently on Universal Credit, and this is my last-ditch attempt to make something of my life and hopefully generate some income…
But I am doing this alone, and I have no other help available.
It’s possible your texture is too tall, can you try the same thing with a smaller bitmap stack? With nano VG, the default graphics back and there is a limit on the size of textures