I feel like im doing something wrong with this, I have my knob setup with labels and values in the same bounds, when I mouse over the knob the value shows up however the label is under the value thus showing label and value, I would like the label to transform into the value like SurrealMachines or Outobugi
ExampleKnob(const IRECT bounds, int param, const char* label)
: IVKnobControl(bounds, param, label)
{
AttachIControl(this, label);
}
void OnMouseOver(float x, float y, const IMouseMod& mod)
{
if (mStyle.showValue && !mDisablePrompt)
mValueMouseOver = mValueBounds.Contains(x, y);
IKnobControlBase::OnMouseOver(x, y, mod);
SetDirty(false);
}
void OnMouseDown(float x, float y, const IMouseMod& mod)
{
OnMouseOver(x, y, mod);
mMouseDown = true;
mMouseDragValue = GetValue();
if (mod.A)
SetValueToDefault();
else
GetUI()->HideMouseCursor();
}
void _DrawLabel(IGraphics& g, bool mouseOver)
{
mValueMouseOver = true;
IBlend blend = mControl->GetBlend();
g.DrawText(text, mLabelStr.Get(), mValueBounds, &BLEND_DST_IN);
if (mouseOver)
g.DrawText(text, mValueStr.Get(), mValueBounds, &BLEND_DST_OVER);
}
and on void Draw i have _DrawLabel at the bottom of the drawing of knob.