I need to share a variable and a realtime signal between two instances of the same App compiled using IPlug2, I can do it when I compile VST3, CLAP and AU always using static global variables and obviously sharing the same HOST.
Is there a way to build the APP with that function? Should I use Pipes, IPC?
If you need to customise the app wrapper, It’s easy to just take the source code and make it part of your project rather than part of the library… You just have to make sure all the paths are adapted to point to your new copies of e.g IPlugAppHost.cpp (Forget the exact name)
First off, big thanks for all the awesome work you’re doing maintaining the framework. It’s been super helpful and has saved me a ton of time—seriously, you’re a lifesaver.
I was looking over your previous response, and I love the idea you suggested! However, I’m hitting a bit of a roadblock trying to implement it. I don’t want to sound like I’m asking you to do my work for me (I swear I’m trying to figure this out!), but would you be able to drop a hint or give me a little nudge in the right direction? Maybe something like a tip, a reference, or a thought on how to tackle this step?
I’d really appreciate any pointers you can share—I’m eager to get this sorted out, and I promise I’m doing my best to learn!