iPlug2’s focus is on vector graphics created at runtime - which is nice for clean scaling/resizing.
However, if all of your graphics are generated at run time how do you see what you’re doing while designing the plugin? How do you determine size and placement of controls, text, GUI layouts, etc.?
Seems like it would require numerous build, view, change, rebuild, view again cycles (i.e., working “blind”). How is this done?