IPlug2 Graphics

Hello everyone, when I remove all the graphics from the plugin, it is validated on builds up to 2004 normally, but once I connect the graphics, all the builds after 2004 work and are validated normally, but not below this build. The assembly is performed under x64 1809 build win 10

What could be the problem? Has anyone encountered this?

What do you mean builds up to 2004?

Compiled: Windows 10 x64 - BUILD 1809
Graphics: OpenGL2, NanoVG

Windows 10 x64 - BUILD 1607 (not validate in DAWs)
Windows 10 x64 - BUILD 1709 (not validate in DAWs)
Windows 10 x64 - BUILD 1809 (not validate in DAWs)
Windows 10 x64 - BUILD 2004 (validate in DAWs)
Windows 10 x64 - BUILD 2004+ (validate in DAWs)
Windows 11 x64 - DEV BUILD (validate in DAWs)

When you say not validated, what do you mean exactly?

I mean simple scan plugin

Do you have lots of different virtual machine set to test this? I don’t really see what could be the problem other than missing OpenGL drivers. You could try to debug it in visual studio on one of the machines that doesn’t work

Problems are exactly 2:

  1. If the build is made, for example, on a WIN10 x64 build 1809 machine , the validation (scanning) of the plugin will be bad on lower builds

  2. If the build is made, for example, on a WIN10 x64 build 1809 machine, opening the plugin will be bad on all builds up to 2004, although OpenGL is present…

I will give a more detailed report later